World modifiers
Presets and every world modifier option, plus multiplayer scaling.
Presets
- Reset to normal
The way Valheim is meant to be played, with the intended difficulty balance. Highly recommended for your first playthrough for the best experience.
- Hammer Mode
In hammer mode you can build all build pieces for free once you have discovered the recipe. There are no raids on your base, and enemies will not attack you until provoked. Other difficulty settings are normal.
- Casual
In casual mode combat is a lot easier, enemies will not attack you until provoked, and there are no raids on your base. Resources are more plentiful, and you will not drop items or lose skills on death.
- Immersive
In immersive mode you have no map, and you may not use portals. You will need to use your own wits to keep track of where you are in the world! Other difficulty settings are normal.
- Easy
Combat is easier and there are fewer raids on your base.
- Normal
Normal is recommended on your first playthrough and is the most balanced overall.
- Hard
Combat is harder and monsters will raid your base more often.
- Hardcore
Combat is a lot harder and enemies will raid your base more often. When you die, all your skills and all the items you are carrying will be lost forever. You have no map and you may not use portals or exit boss dungeons while a boss is alive.
Modifiers
Death penalty
Governs what happens when you die.
- Casual: You do not drop equipped gear, and skills are reduced a lot less than on normal mode.
- Veryeasy: You drop all items, and skills are reduced a lot less than on normal mode.
- Easy: You drop all items, and skills are reduced less than on normal mode.
- Normal: You drop all items, and skills are reduced normally.
- Hard: Equipped items are dropped, the rest of your inventory is lost permanently, and skills are reduced faster.
- Hardcore: You lose all carried items and skills permanently.
Combat
Governs how much damage you give and take. Also governs how likely you are to encounter higher leveled enemies, and how dangerous they are.
Portal Items
Allows you to bring all items with you through portals for a more casual playstyle. This will circumvent the progression and exploration of the world as it is intended.
Resource Rate
Governs the amount of resources you gain from the world and from enemies.
No Build Cost
Build pieces require no materials to build. You still need to discover recipes as per usual.
No Map
You will not have access to the map or the minimap. This makes the game harder than intended.
Portals
Changes how portals work in the game.
Passive enemies
Enemies won't attack until you provoke them.
Fire Hazards
Wood can catch fire and spread throughout the whole world, not just in the Ashlands.
Multiplayer scaling
Each extra player within 100 m (up to 5) gives enemies +30% health and +4% damage.